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Ghost of Yotei Simplifies Ghost of Tsushima Formula

Author : Scarlett Nov 14,2024

Ghost of Yotei Will Be Less Repetitive Than Tsushima

Ghost of Tsushima's upcoming sequel, Ghost of Yotei, looks to parry one scathing critique the 2020 action-adventure title has received as developer Sucker Punch promises to “balance against” the “repetitive nature” of its open-world gameplay.

Ghost of Yotei Promises Players The “Freedom to Explore”Ghost of Tsushima Fans Heavily Criticize The

Ghost of Yotei Will Be Less Repetitive Than Tsushima

In an interview with the esteemed New York Times, Sony and acclaimed developer Sucker Punch unveiled their anticipated plans for Ghost of Yotei, the eagerly awaited Ghost of Tsushima sequel centered around the captivating journey of its intriguing new protagonist Atsu. Another innovative aspect that Ghost of Yotei will offer is a refreshing less repetitive open-world gameplay, according to visionary creative director Jason Connell.

"One significant challenge that comes with crafting an open-world game is the repetitive nature of performing the same thing over and over," Connell eloquently stated to the New York Times. "We aspired to counterbalance that and find unforgettable experiences." And, in stark contrast to its predecessor, Ghost of Yotei will allow players "to masterfully wield firearms in addition to lethal melee weapons like the katana," Connel emphatically confirmed.

Though Ghost of Yotei's predecessor comfortably sits on an impressive 83/100 Metacritic rating, unfavorable critiques on its gameplay have been scathing. "A capable but superficial and overly familiar attempt to replicate Assassin’s Creed style open world adventure in the world of 13th century samurai," one critical review on the renowned aggregate site reads, with another in agreement, stating that the game could have "benefited from a smaller scope or a more streamlined structure."

Ghost of Yotei Will Be Less Repetitive Than Tsushima

Fans themselves have also remarked on Ghost of Tsushima's perceived repetitiveness, which lightly bruises an otherwise stunning action-adventure game experience. "Ghost of Tsushima is beautiful, but insanely repetitive and dull," one player says about the game, "The problem is that it all gets repetitive very quickly. There are only 5 enemies the entire game. There's sword guy, sword and shield guy, spear guy, big guy and archer."

Sucker Punch looks to address what could potentially cause Ghost of Yotei's downfall—the perceived repetitiveness its predecessor has been widely critiqued for—as well as amping up the Cinematic flair and visuals that the developer considers is the series' signature. "When we started working on a sequel, the first question we asked ourselves is ‘What is the DNA of a Ghost game?’" creative director Nate Fox said in the interview. "It is about transporting the player to the romance and beauty of feudal Japan."

Announced at the State of Play September 2024, Ghost of Yotei releases sometime in 2025 for the PS5. The game promises to give players the "freedom to explore" the beauty of Mount Yotei, all at their "own pace," as Sucker Punch Sr Communications Manager Andrew Goldfarb said in a recent PlayStation blog post.