Diablo 3 Director Wanted Diablo 4 To Be Something Entirely DifferentRoguelike Action-Adventure Diablo 4 Didn't Work Out Because of Several Complications
This excerpt, from Bloomberg reporter Jason Schreier’s book, Play Nice: The Rise and Fall of Blizzard Entertainment, appeared in a recent WIRED report. Key Diablo team members discussed events from Diablo 3's era leading to Diablo 4. Considering Diablo 3 a setback for Blizzard, Mosqueira aimed to create a novel Diablo experience.
The project, codenamed "Hades," involved a small group of artists and designers who, with Mosqueira, envisioned an early Diablo 4 iteration. This version would have employed a third-person camera perspective, unlike the isometric view. Furthermore, combat, akin to Batman: Arkham, would have been more dynamic and impactful. And notably, death would have resulted in permanent character loss.
Diablo 4 recently launched its first major expansion, Vessel of Hatred. Vessel of Hatred transports players to the ominous realm of Nahantu, set in the year 1336, exploring the malevolent designs of Mephisto, one of the Prime Evils, and his elaborate schemes for Sanctuary. You can check out our review of the Diablo 4 DLC in the article linked below!