Home News Complete Arcane Lineage Class Tier List [LIGHT AND DARK]

Complete Arcane Lineage Class Tier List [LIGHT AND DARK]

Author : Patrick Mar 21,2025

In Arcane Lineage, your Class dictates your entire gameplay experience, shaping your abilities, strengths, and overall progression. Starting with a Base Class, you'll ascend to powerful Sub Classes and finally reach elite Super Classes, each offering unique skills and combat advantages. Choosing the right class path is paramount for survival and success, making this initial decision incredibly important. This guide provides a comprehensive Arcane Lineage class tier list and guide to help you optimize your character.

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Table of contents

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All Arcane Lineage Base Classes Ranked
Base Class Tier List
Base Class List
All Arcane Lineage Sub Classes Ranked
Sub Class Tier List
Sub Class List
All Arcane Lineage Super Classes Ranked
Super Classes Tier List
Super Classes List
How to Train Classes and Level Up

All Arcane Lineage Base Classes Ranked

These are your starting classes. At level 5, you'll choose one to upgrade. However, you can invest specialization points into your desired stats even before level 5 to prepare. Each Base Class excels in specific combat areas, so choose wisely.

Base Class Tier List

Arcane Lineage Base Class Tier List
Image by Tiermaker

While this Base Class tier list shows some disparity, all classes are viable. Thief is generally considered the strongest starting option, as detailed below.

Base Class List

Here's a detailed breakdown of all Base Classes in Arcane Lineage:

Base ClassesAbilities and CostsDescription
Thief Class from Arcane LineageActive Abilities: • Stab (50 gold) – Cost: 1; Cooldown: 2; Type: Physical; Damage: 6; Scaling: STR; Effect: Inflicts Bleed • Pocket Sand (50 gold) – Cost: 2; Cooldown: 3; Type: Physical; Damage: N/A; Scaling: STR; Effect: Inflicts Blindness Passive Abilities: • Thievery (50 gold) – Increased gold from all sources. • Agile (50 gold) – Increased sprint speed.The Thief excels in fast-paced combat, quickly engaging and disengaging. Their skills disorient foes and inflict bleeding. This is often considered the best starting class due to its affordability and effectiveness.
Slayer Class from Arcane LineageActive Abilities: • Pommel Strike (50 gold) – Cost: 1; Cooldown: 3; Type: Physical; Damage: 7; Scaling: STR; Effect: Chance to stun • Double Slash (50 gold) – Cost: 2; Cooldown: 4; Type: Physical; Damage: 5 x 2; Scaling: STR Passive Abilities: • Sword Training (50 gold) – Increased Sword weapon damage. • Swift Fighter (50 gold) – Successful dodges grant a speed buff.Slayer is a mid-range, hard-hitting class that scales well with physical damage and STR. They inflict poison and deal burst damage. Successful dodges provide a speed boost, enhancing agility and versatility.
Martial Artist Class from Arcane LineageActive Abilities: • Barrage (55 gold) – Cost: 2; Cooldown: 5; Type: Physical; Damage: 3.33 x 3; Scaling: STR • Endure (55 gold) – Cost: 1; Cooldown: 5; Duration: 2 Turns; Effect: 25% increased Damage Resist Passive Abilities: • Fighting Prowess (55 gold) – Increased Cestus weapon damage. • Iron Body (55 gold) – Reduced damage while blocking.A tanky melee class using fists to break defenses and block attacks. The reduced damage while blocking makes tanking easier, and high STR scaling optimizes Cestus weapon use.
Warrior Class from Arcane LineageActive Abilities: • Pommel Strike (50 gold) – Cost: 1; Cooldown: 3; Type: Physical; Damage: 7; Scaling: STR; Effect: Chance to stun • Double Slash (50 gold) – Cost: 2; Cooldown: 4; Type: Physical; Damage: 5 x 2; Scaling: STR Passive Abilities: • Sword Training (50 gold) – Increased Sword weapon damage. • Strength Training (50 gold) – Increased block parry size.Warrior is a high-damage class with burst abilities and a chance to stun enemies. They scale with physical damage and STR, utilizing swords.
Wizard Class from Arcane LineageActive Abilities: • Magic Missile (40 gold) – Cost: 0; Cooldown: 0; Type: Magic; Damage: 6; Scaling: ARC; Effect: Color changes based on Soul Color. Passive Abilities: • Scholar Training (40 gold) – Increased Staff weapon damage. • Coward (40 gold) – Increased escape chance and reduced enemy targeting.The Wizard has a single active ability, focusing on ranged attacks and support. Arcane specialization enables significant damage, though their vulnerability requires strategic play. Low ability costs are a balancing factor.

While Thief and Slayer stand out, other classes offer unique strengths. The Wizard, for example, can be powerful with mastery, despite its apparent limitations. Choose a class that aligns with your preferred playstyle, as additional class slots will incur costs.

All Arcane Lineage Sub Classes Ranked

Sub Classes unlock at level 5, offering versatility and power. They can be changed at any time by speaking to a Sub Class Trainer.

Sub Class Tier List

Arcane Lineage Sub Class Tier List
Image by Tiermaker

Despite the limited number of Sub Classes, each provides unique and powerful enhancements. They offer offensive, supportive, and even economic advantages.

Sub Class List

Here's a detailed look at the Sub Classes and their benefits:

Sub ClassAbilities and CostsDescription
Bard Sub Class from Arcane LineageActive Abilities: • Latir Minor (400 gold) – Cost: 2; Cooldown: 10; Duration: 4 Turns; Effect: Increases team damage by 5%, reduces incoming damage by 5%, and provides health regeneration. • Rebanar Major (400 gold) – Cost: 2; Cooldown: 10; Effect: Applies Vulnerable and Blind to enemies. Passive Abilities: • Curar Forte (Utility Item) (400 gold) – Sacrifices 3% health to heal the team for 6% of their health.Bards are exceptional support, providing area-of-effect (AOE) buffs and debuffs. Curar Forte offers powerful party healing, though caution is advised due to its self-damaging effect.
Alchemist Sub Class from Arcane LineageActive Abilities: • Dangerous Mixture (200 gold + 1 Small Health Potion) – Cost: 2; Cooldown: 6; Type: Physical; Damage: 5; Scaling: STR/ARC; Effect: Applies 3 random debuffs; cannot be dodged or blocked. Passive Abilities: • Iron Gut (200 gold + 1 Ferrus Skin Potion) – Reduces self-damage from potions. • Create Cauldron (Utility Item) (200 gold + 1 Invisibility Potion) – Spawns a cauldron. • Certified (200 gold) – Allows selling potions and ingredients to the apothecary.Alchemists specialize in potion creation and use. Potions deal damage, apply buffs/debuffs, and provide economic benefits. The Cauldron ability allows on-the-go potion creation.
Beastmaster Sub Class from Arcane LineageActive Abilities: • Mark (250 gold + Mushroom Cap) – Cost: 1; Cooldown: 2; Type: Physical; Damage: 7; Scaling: STR; Effect: Adds killed enemies to the Bestiary; cannot be dodged or blocked. • Expose (250 gold + Restless Fragment) – Cost: 2; Cooldown: 6; Duration: 4 Turns; Effect: Marks an enemy, doubling their Weakness. Passive Abilities: • Bestiary (Utility Item) (Free) – Provides enemy information and improved item drop rates. • Sneak (250 Gold + Sand Core) – Allows crouching to avoid enemies, but inflicts continuous damage.Beastmasters enhance loot acquisition and provide support. The Bestiary improves item drop rates, and Expose weakens enemies. Sneak allows evasion but carries a risk.

Careful Sub Class selection is crucial. Each option offers unique advantages; Alchemists and Beastmasters are particularly beneficial for acquiring wealth and items.

All Arcane Lineage Super Classes Ranked

Super Classes unlock at level 15, representing the pinnacle of power. They build upon Base Classes and are expensive to acquire and upgrade. Different Super Class Trainers teach these classes.

Super Classes Tier List

Arcane Lineage Super Class Tier List
Image by Tiermaker

The tier list showcases variance, with some classes excelling in specific niches. Slayer Super Classes generally rank highly. Careful consideration is needed when choosing a Super Class due to the upgrade costs and time investment.

Super Classes List

Super Classes boast unique damage types, passives, and scaling. The following details help determine the best fit for your playstyle:

Super ClassesAbilities and CostsDescription
Monk Super Class from Arcane LineageActive Abilities: • Blazing Barrage (400 Gold) – Cost: 2; Cooldown: 5; Type: Fire; Damage: 2.1 x 8; Scaling: STR; Effect: Multi-hit barrage that can inflict Burn. • Fire Sutra (400 Gold) – Cost: 1; Cooldown: 6; Type: Fire; Effect: Empowers weapons with fire, inflicting Burn. • Flame Drop (400 Gold) – Cost: 3; Cooldown: 5; Type: Fire; Damage: 15; Scaling: STR; Effect: Burst fire damage, also damages adjacent enemies. • Holy Mantra (400 Gold) – Cost: 2; Cooldown: 6; Type: Holy; Effect: Provides Defense and Resist buff to self or ally. Passive Abilities: • Blessed Fists (400 Gold) – Stronger block and increased healing.The Monk is a top-tier Super Class with heals, shields, burst damage, and buffs. Their attacks inflict Burn, highly effective against many enemies.
Impaler Super Class from Arcane LineageActive Abilities: • Rending Barrage (400 Gold) – Cost: 2; Cooldown: 5; Type: Physical; Damage: 3.5 x 3 + 3.5 if Bleeding; Scaling: STR; Effect: Three fast attacks, bonus damage if enemy is bleeding, heals self. • Blood Eruption (400 Gold) – Cost: 3; Cooldown: 9; Type: Magic; Damage: 16; Scaling: STR/ARC; Effect: Sacrifices health for AOE blood explosion damage. • Bloody Burst (400 Gold) – Cost: 2; Cooldown: 5; Type: Physical; Damage: 2.5 x 4; Scaling: STR/ARC; Effect: Self-damage creates blood shards for AOE burst. Passive Abilities: • Blood Berserk (400 Gold) – Increased damage based on missing health (1.5x at 50% health). • Deranged Fighter (400 Gold) – Debuffs trigger Berserk.Impaler excels in massive damage spikes and AOE attacks. Lower health increases damage output, and Berserk mode further enhances damage and resistance.
Berserker Super Class from Arcane LineageActive Abilities: • Head Splitter (400 Gold) – Cost: 2; Cooldown: 5; Type: Physical; Damage: 16; Scaling: ARC; Effect: Devastating attack inflicting Vulnerable. • Darklight Drain (400 Gold) – Cost: 2 (or more); Cooldown: 7; Type: Dark; Damage: 2 x All Available Energy; Scaling: STR; Effect: Damage scales with energy. • Rage Empower (400 Gold) – Cost: 1; Cooldown: 7; Duration: 5 Turns; Effect: Damage multiplier (x1.377), reduced defenses. Passive Abilities: • Greatsword Training (400 Gold) – Allows Greatsword use. • Bloodlust (400 Gold) – Increased damage on enemy kills and when below 30% health.Berserkers prioritize damage over defense. Lower health increases damage, and enemy kills provide additional damage buffs.
Necromancer Super Class from Arcane LineageActive Abilities: • Call Skeleton (400 Gold) – Cost: 2; Cooldown: 8; Type: Dark; Effect: Summons a Skeleton. • Darklight Drain (400 Gold) – Cost: 2; Cooldown: 5; Type: Dark; Damage: 6; Scaling: ARC; Effect: Drains enemy life, healing self and summons. • Raise Dead (400 Gold) – Cost: 3; Cooldown: 25; Type: Dark; Damage: 12; Scaling: ARC; Effect: Revives a fallen ally. Passive Abilities: • Dark Caster (400 Gold) – Increased energy per turn. • Death Syphon (400 Gold) – Killing an enemy heals and grants a speed boost.Necromancers excel in summoning, draining enemies, and reviving allies. Increased energy per turn enhances their spellcasting frequency.
Saint Super Class from Arcane LineageActive Abilities: • Cleansing Prayer (400 Gold) – Cost: 2; Cooldown: 5; Type: Holy; Effect: Cleanses all debuffs. • Holy Grace (400 Gold) – Cost: 2; Cooldown: 5; Type: Holy; Effect: Massive heal scaling with STR and ARC. • Light Burst (400 Gold) – Cost: 2; Cooldown: 5; Type: Holy; Damage: 9; Scaling: ARC; Effect: AOE attack inflicting Blindness; cannot be dodged. Passive Abilities: • Graceful Returns (400 Gold) – Healing an ally provides a buff. • Holy Emissary (400 Gold) – Increases all healing by 50%.Saints are powerful healers, cleansing debuffs and providing significant healing. Healing allies provides buffs, enhancing their damage and tankiness.
Blade Dancer Super Class from Arcane LineageActive Abilities: • Impaling Strike (400 Gold) – Cost: 1; Cooldown: 4; Type: Physical; Damage: 14; Scaling: STR; Effect: Inflicts 2 Bleeds. • Flowing Dance (400 Gold) – Cost: 3; Cooldown: 6; Type: Physical; Damage: 1.35 x 8; Scaling: STR; Effect: Continuous damage during an aerial dance. • Simple Domain (400 Gold) – Cost: 2; Cooldown: 6; Type: Physical; Effect: Counters incoming attacks. Passive Abilities: • Dual Blader (400 Gold) – Allows dual-wielding. • Parry Training (400 Gold) – Chance to parry attacks while blocking.Blade Dancers utilize dual-wielding for maximum damage. They offer high damage, AOE attacks, and defensive capabilities, including the ability to parry attacks.
Elementalist Super Class from Arcane LineageActive Abilities: • Blaze (400 Gold) – Cost: 1; Cooldown: 5; Type: Fire; Damage: 7; Scaling: ARC; Effect: AOE fire wave. • Lightning Crash (400 Gold) – Cost: 3; Cooldown: 7; Type: Magic; Damage: 14; Scaling: ARC; Effect: AOE lightning attack with a chance to stun. • Gale Uplift (400 Gold) – Cost: 3; Cooldown: 12; Type: Nature; Duration: 4 Turns; Effect: Increases team speed and dodge chance, reduces enemy block and dodge chance. Passive Abilities: • Elemental Master (400 Gold) – Reduced elemental damage. • Caster (400 Gold) – Increased energy per turn.Elementalists focus on elemental magic, offering AOE attacks, stuns, and team buffs. Increased energy per turn enables frequent spellcasting.
Paladin Super Class from Arcane LineageActive Abilities: • Holy Crash (400 Gold) – Cost: 2; Cooldown: 6; Type: Holy; Damage: 11; Scaling: STR/END; Effect: AOE damage, draws aggro. • Pure Resonation (400 Gold) – Cost: 2; Cooldown: 9; Type: Holy; Duration: 5 Turns; Effect: Provides damage reduction and health regeneration to allies. • Sacred Call (400 Gold) – Cost: 2; Cooldown: 7; Type: Holy; Duration: 3 Turns; Effect: Provides damage reduction and damage-reflecting shield to an ally. Passive Abilities: • Enduring Fighter (400 Gold) – Greatly reduced damage. • Shielded Training (400 Gold) – Allows Shield use, increasing block window and reducing damage.Paladins are highly durable, dealing significant damage and providing strong buffs. Their shield enhances their defensive capabilities.
Lancer Super Class from Arcane LineageActive Abilities: • Rallying Shout (400 Gold) – Cost: 2; Cooldown: 7; Duration: 4 Turns; Effect: Provides damage, speed, and defense buffs to allies, draws aggro. • Discharge (400 Gold) – Cost: 2; Cooldown: 4; Type: Magic; Damage: 10; Scaling: STR/SPD; Effect: AOE attack with a chance to stun. • Empowered Pierce (400 Gold) – Cost: 2; Cooldown: 6; Type: Physical; Damage: 14; Scaling: STR/SPD; Effect: High damage attack with a chance to stun. Passive Abilities: • Rooted Fighter (400 Gold) – Allows Shield use. • Poised Slayer (400 Gold) – Dodges and blocks recover health (healing reduced based on SPD).Lancers are well-rounded powerhouses, offering AOE stuns, single-target stuns, and party damage buffs. Health recovery on dodges and blocks enhances survivability.
Rogue Super Class from Arcane LineageActive Abilities: • Slash Barrage (400 Gold) – Cost: 2; Cooldown: 5; Type: Physical; Damage: 5; Scaling: STR; Effect: Three slashes, bonus damage if enemy is bleeding. • Poison Trap (400 Gold) – Cost: 2; Cooldown: 7; Type: Poison; Damage: 5; Scaling: STR/SPD; Effect: AOE poison trap (lasts 2 turns, activates 3 times). • Empowered Pierce (400 Gold) – Cost: 2; Cooldown: 6; Type: Physical; Damage: 14; Scaling: STR/LUCK; Effect: Backstab inflicting Cursed if target is poisoned. Passive Abilities: • Blader (400 Gold) – Increased dagger damage and Bleed infliction. • Advanced Thief (400 Gold) – Improved enemy looting.Rogues are versatile damage dealers. They inflict poison, bleed, and curse, and can become invisible for a short time.
Dark Wraith Super Class from Arcane LineageActive Abilities: • Call Darkbeast (400 Gold) – Cost: 1; Cooldown: 4; Type: Dark; Effect: Summons a Darkbeast (empowered by darkcores). • Dark Smite (400 Gold) – Cost: 2; Cooldown: 4; Type: Dark; Damage: 2 x 4; Scaling: ARC; Effect: Four strikes empowered by critical chance. • Darkcore Eruption (400 Gold) – Cost: 1; Cooldown: 4; Type: Dark; Effect: Damages and debuffs an enemy, scaling with consumed darkcores. Passive Abilities: • Darkborne (400 Gold) – Critical attacks create darkcores; Strike scales with ARC. • Spirit Wraith (400 Gold) – Summons are empowered and gain lifesteal below 40% HP.Dark Wraiths specialize in summoning a Darkbeast, whose power scales with consumed darkcores. They offer strong damage and debuff options.
Ranger Super Class from Arcane LineageActive Abilities: • Flourish (400 Gold) – Cost: 2; Cooldown: 6; Type: Nature; Damage: 9; Scaling: ARC/SPD; Effect: AOE damage, lowers defense, increases speed and aggro. • Perennial Canopy (400 Gold) – Cost: 3; Cooldown: 12; Type: Nature; Damage: 3; Scaling: ARC/SPD; Effect: Deals damage over 4 turns. • Stinger (400 Gold) – Cost: 2; Cooldown: 4; Type: Poison; Damage: 7; Scaling: ARC/SPD; Effect: AOE damage, inflicts Poison and Vulnerable. • Enrichment (400 Gold) – Cost: 1; Cooldown: 5; Type: Nature; Duration: 3 Turns; Effect: Provides regeneration, damage buff, and Vulnerable to target enemy for allies. Passive Abilities: • Verdant Archer (400 Gold) – Dodges and crits provide damage and speed boosts; Strikes scale with Arcane.Rangers utilize nature magic for powerful AOE attacks, poison, and debuffs. Their speed and damage output are significant.
Assassin Super Class from Arcane LineageActive Abilities: • Shadow Form (400 Gold) – Cost: 1; Cooldown: 7; Duration: 2 Turns; Effect: Invisibility, increased damage on next attack. • Poison Fan (400 Gold) – Cost: 3; Cooldown: 7; Type: Poison; Damage: 3.5 x 3; Scaling: STR/ARC; Effect: AOE poison attack. • Stealth Strike (400 Gold) – Cost: 2; Cooldown: 6; Type: Physical; Damage: 10; Scaling: STR; Effect: Backstab inflicting Cursed if target is poisoned. Passive Abilities: • Shadow (400 Gold) – Chance to phase through attacks. • Poisoner (400 Gold) – Critical attacks apply Poison.Assassins excel in stealth and single-target elimination. They can become invisible, deal bonus damage, and inflict poison and curses.
Hexer Super Class from Arcane LineageActive Abilities: • Dark Glare (750 Gold) – Cost: 1; Cooldown: 4; Type: Dark; Damage: 7; Scaling: ARC; Effect: Applies multiple debuffs. • Abyss Anchor (750 Gold) – Cost: 2; Cooldown: 11; Type: Hex; Duration: 3 Turns; Effect: Removes energy and prevents energy gain. • Inverse Abyss (750 Gold) – Cost: 3; Cooldown: 6; Type: Hex; Effect: Redirects debuffs aimed at the team to the enemy team. Passive Abilities: • Inverse Flaws (750 Gold) – Gains bonuses from being debuffed. • Tactician (750 Gold) – Starts fights with Vulnerable applied to all enemies.Hexers specialize in debuffing and disrupting enemy magic. They gain stat bonuses when debuffed and start battles with enemies already weakened.
Brawler Super Class from Arcane LineageActive Abilities: • Crushing Strike (750 Gold) – Cost: 2; Cooldown: 6; Type: Physical; Damage: 9; Scaling: STR; Effect: Applies Vulnerable. • Party Table (750 Gold) – Cost: 2; Cooldown: 4; Type: Physical; Damage: 1.5 x 7; Scaling: STR; Effect: AOE damage. • Burst Combo (750Gold) – Cost: 3; Cooldown: 6; Type: Physical; Damage: 2.5 x 4; Scaling: STR/LUCK; Effect: Four-hit combo, bonus damage if enemy is Vulnerable. Passive Abilities: • Crusher (750 Gold) – Empowered when applying negative effects. • Bruiser(750 Gold) – Increased speed and defense below 50% HP. Brawlers excel in damage and defense, gaining stat boosts from applying debuffs and becoming stronger when low on health.

Super Classes offer diverse strengths; some scale with health, others prioritize speed or burst damage. The Monk, for instance, is a top performer due to its fire attacks and team buff capabilities. Carefully consider each class's strengths and weaknesses before investing.

How to Train Classes and Level Up

An image of Landrum from Arcane Lineage
The Elementalist Super Class Trainer, Landrum

To train and evolve classes, locate Class Trainers scattered throughout the world. Finding them can be challenging, so thorough preparation is recommended.

This concludes the Arcane Lineage Complete Class tier list and guide. For further assistance, explore our other guides for enhanced survival strategies.