Home News CDPR's Triumph Over Open-World Storytelling in The Witcher 3: A Behind-the-Scenes Look

CDPR's Triumph Over Open-World Storytelling in The Witcher 3: A Behind-the-Scenes Look

Author : Allison Apr 09,2025

In a recent interview, Mateusz Tomaszkiewicz, former lead quest designer of The Witcher 3, shed light on CD Projekt Red's initial doubts about merging a grand narrative with an open-world environment.

Behind the Scenes of The Witcher 3: How CDPR Overcame Open-World Narrative ChallengesImage: steamcommunity.com

"Few games have dared to attempt what we did: blending expansive storytelling techniques, usually reserved for linear RPGs with corridor-like structures, such as The Witcher 2, and adapting them to fit an open-world experience," Mateusz Tomaszkiewicz.

CDPR initially harbored concerns that the expansive narrative of The Witcher 3 might not mesh well with the freedom of an open-world design. However, the team boldly ventured forward, resulting in the creation of one of the most acclaimed RPGs to date. Now, Tomaszkiewicz heads the team at Rebel Wolves, working on their upcoming title, The Blood of Dawnwalker. This game is set in an alternate medieval Eastern Europe, steeped in dark fantasy, and centers around vampires.

The Blood of Dawnwalker is currently in development for PC, PlayStation 5, and Xbox Series platforms. While an official release date remains under wraps, fans can look forward to a gameplay reveal this summer.