Recent social media posts have revealed intriguing, and potentially concerning, statistics regarding the rank distribution in the PC version of Marvel Rivals. The most striking observation centers around the disproportionate number of players concentrated in Bronze 3. This rank is automatically awarded upon reaching level 10, serving as the entry point into ranked matches.

In most competitive games, a relatively smooth rank distribution, often resembling a Gaussian curve (bell curve), is common. This design typically places the majority of players in the middle ranks (e.g., Gold), with fewer players at the extremes (like Bronze). This system often incorporates a mechanism where wins yield more points than losses, gradually pulling players towards the center.
However, Marvel Rivals' rank distribution significantly deviates from this model. The stark disparity, with approximately four times more players in Bronze 3 than Bronze 2, indicates a considerable lack of engagement with the ranked system. This uneven distribution is far from the expected Gaussian curve, raising concerns for NetEase. The reasons behind this low engagement are multifaceted and warrant further investigation, but the data itself presents a potential warning sign for the game's long-term health.