Home News New Gameplay Details Revealed for Doom: The Dark Ages

New Gameplay Details Revealed for Doom: The Dark Ages

Author : Dylan Mar 04,2025

Doom: The Dark Ages – A Medieval Twist on Classic Gameplay

EDGE magazine recently featured an interview revealing exciting new details about Doom: The Dark Ages. This iteration prioritizes narrative, boasting the largest levels in the franchise's history, creating a more sandbox-like experience.

Game director Hugo Martin and studio head Marty Stratton highlighted key aspects: Unlike previous entries where lore was primarily delivered through text logs, The Dark Ages will feature a more direct storytelling approach. The game's atmosphere will embrace a medieval aesthetic, toning down futuristic elements. Even iconic weapons will undergo a design revamp to fit the new setting.

Doom Dark AgesImage: youtube.com

While retaining the series' signature distinct levels, Doom: The Dark Ages introduces the largest levels yet, seamlessly blending dungeon crawling with open-world exploration. The game's structure is divided into "acts," progressing from confined dungeons to expansive areas. A unique element is the ability to control both a dragon and a mech, promising diverse gameplay experiences.

A groundbreaking addition to the Slayer's arsenal is a versatile shield that also functions as a chainsaw. This throwable weapon interacts differently with various materials (flesh, armor, energy shields, etc.). The shield also facilitates a dash attack for rapid traversal, compensating for the absence of double jumps and roars from previous games. Furthermore, the shield allows for parrying, with adjustable difficulty settings and precise timing windows.

Parrying acts as a "reload" for melee attacks, while successful melee combat replenishes ammunition for primary weapons – echoing the chainsaw mechanic in DOOM Eternal. Melee options include a fast gauntlet, a balanced shield, and a slower mace.