Josef Fares, the creative mind behind Hazelight Studios, recently shed light on the eagerly anticipated game, Split Fiction, in an insightful interview with MinnMax. Fares reaffirmed Hazelight's staunch commitment to steering clear of live-service models and microtransactions, emphasizing their dedication to pure, unadulterated gaming experiences.
"We're not going public. No microtransactions. We focus solely on delivering great gaming experiences."
In terms of gameplay, Fares revealed that Split Fiction boasts a core narrative that spans approximately 12-14 hours, closely mirroring the runtime of their previous hit, It Takes Two. For those eager to delve deeper, optional missions and additional content could extend the gameplay to a robust 16-17 hours.
While Hazelight has carved a niche in cooperative gaming, Fares hinted at potential future explorations into single-player territories. He also disclosed that Split Fiction has a development budget that's twice that of It Takes Two, yet the studio remains committed to not releasing any post-launch DLC, ensuring that players get all the features right from the start.
Split Fiction is set to launch globally on March 6th, available on PC, PS5, and Xbox Series X|S. With Hazelight's dedication to delivering comprehensive gaming experiences without the clutter of microtransactions or live services, fans can look forward to another immersive journey.