A Reddit user uncovered a game-breaking bug in Marvel Rivals that unfairly disadvantages players with less powerful computers. Low FPS (frames per second) directly impacts several heroes, causing them to move slower and inflict less damage. Given Marvel Rivals' demanding PC hardware requirements, this effectively transforms the game into a pay-to-win experience, but instead of paying the developers, players are forced to upgrade their PC components!
This is clearly a significant bug, not an intended game mechanic. However, a swift fix isn't likely. The root cause stems from the Delta Time parameter—a crucial element in game design that ensures consistent gameplay regardless of frame rate. Addressing this deeply ingrained issue will require considerable developer time and effort.
Currently, the following heroes are confirmed to be affected: Doctor Strange, Wolverine, Venom, Magik, and Star-Lord. These characters exhibit reduced movement speed, lower jump heights, and diminished damage output. Other heroes may also be impacted, though this remains unconfirmed. For now, the most practical solution is to optimize your FPS, even if it means compromising visual fidelity.