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In Helldivers 2, armor is categorized into three types: light, medium, and heavy. Each type impacts your mobility and defensive stats, but the real game-changer lies within the armor's passive abilities. These aren't just perks; they're strategic assets that can drastically enhance your gameplay experience.
With a plethora of armor passives at your disposal, understanding which ones to prioritize is crucial for both survival and maximizing your combat effectiveness. Before you dive into your next mission, check out our comprehensive tier list to ensure you're equipped with the best armor passives for any situation in Helldivers 2.
All Armor Passives & What They Do in Helldivers 2
Helldivers 2 boasts 14 armor passives that play a pivotal role in shaping your playstyle, strategy, and effectiveness during missions. Whether it's extra padding for increased durability or enhanced scouting for stealth operations, selecting the right passive can be the key to success.
In Helldivers 2, armor passives are integrated into body armor, while helmets and capes remain standard issue without additional bonuses. Below is a detailed rundown of all armor passives and their effects, helping you tailor your loadout to meet the diverse challenges and mission objectives you'll face.
Armor Passive | Description |
---|---|
Acclimated | - 50 percent resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | - 80 percent resistance to gas damage. |
Democracy Protects | - 50 percent chance of surviving lethal attacks, such as headshots. - Prevents chest injuries, such as internal bleeding. |
Electrical Conduit | - 95 percent resistance to lightning arc damage. |
Engineering Kit | - +2 grenade capacity. - 30 percent recoil reduction when crouching or prone. |
Extra Padding | - +50 armor rating for improved defense. |
Fortified | - 50 percent resistance to explosive damage. - 30 percent recoil reduction when crouching or prone. |
Inflammable | - 75 percent resistance to fire damage. |
Med-Kit | - +2 stim capacity. - +2 seconds additional stim duration. |
Peak Physique | - 100 percent increased melee damage. - Improves weapon handling by reducing weapon movement drag. |
Scout | - 30 percent reduced range at which enemies can detect players. - Map markers generate radar scans to reveal nearby enemies. |
Servo-Assisted | - 30 percent increased throwing range. - 50 percent additional limb health. |
Siege-Ready | - 30 percent increased reload speed of primary weapons. - 30 percent increased ammo capacity of primary weapons. |
Unflinching | - 95 percent reduced recoil flinching. |
Armor Passive Tier List in Helldivers 2
Our armor passive tier list for Helldivers 2 is based on the 1.002.003 game version, ranking each passive according to its overall utility, effectiveness, and adaptability across various missions and enemy types.
Tier | Armor Passive | Why? |
---|---|---|
S Tier | Engineering Kit | Extra grenades open up a world of tactical possibilities, from closing bug holes to destroying fabricators and warp ships. A must-have. |
Med-Kit | Enhances survival with increased stim capacity and duration, particularly potent when combined with the Experimental Infusion booster. | |
Siege-Ready | Recently introduced, it's a top pick for handling large enemy crowds with its improved ammo and reload capabilities. | |
A Tier | Democracy Protects | Provides a robust defensive boost, crucial in the early game to survive lethal damage. |
Extra Padding | Offers universal damage resistance, making it a solid choice for any mission. | |
Fortified | Essential against Automatons, particularly effective in surviving rocket attacks while enhancing weapon precision. | |
Servo-Assisted | Excellent against Terminids, allowing for safer stratagem deployment and increased grenade throw range. | |
B Tier | Peak Physique | Useful for melee combat and weapon handling, though less desirable due to the preference for ranged combat. |
Inflammable | Ideal for fire-based strategies, especially on planets with fire tornadoes, enhancing the effectiveness of Flamethrowers and Incendiaries. | |
Scout | Useful for reconnaissance, revealing enemy positions, though it lacks additional utility like highlighting objectives. | |
C Tier | Acclimated | Limited utility as missions rarely feature all four elemental damage types simultaneously. |
Advanced Filtration | Niche use for gas-focused builds, with minimal overall impact. | |
Electrical Conduit | Only beneficial against the Illuminate, with better alternatives available. | |
Unflinching | Minimal impact on combat effectiveness, with reduced camera shake and recoil flinching. |