Valve has just unveiled a monumental update to the Source SDK, introducing the complete Team Fortress 2 client and server game code. This exciting development allows players to create entirely new games from the ground up using TF2's source code. Unlike modifications through the Steam Workshop or local content mods, this update empowers modders with the freedom to modify, expand, and even completely overhaul Team Fortress 2 in virtually any way they can imagine.
However, there's a catch: you can't monetize your creations. Any mods or spin-off content you develop must be distributed for free on a non-commercial basis. The good news is, these creations can be published on the Steam Store, where they will appear as new games in the Steam game list.
Valve emphasized the importance of the TF2 community's contributions through a blog post, stating, "Players have a lot of investment in their TF2 inventories, and Steam Workshop contributors have created a lot of that content. The majority of items in the game now are thanks to the hard work of the TF2 community." They are encouraging mod makers to continue respecting this connection by not creating mods that aim to profit from the efforts of Workshop contributors. Valve hopes that many mods will continue to allow players to access their TF2 inventories, if it aligns with the mod's design.
In addition to the Source SDK update, Valve is rolling out a significant update to all its multiplayer back-catalog Source engine titles. This includes 64-bit binary support, scalable HUD/UI, prediction fixes, and numerous other enhancements for games like Team Fortress 2, Day of Defeat: Source, Half-Life 2: Deathmatch, Counter-Strike: Source, and Half-Life Deathmatch: Source.
This news comes on the heels of the seventh and final update to The Team Fortress 2 comic released back in December after a seven-year wait. The comics have served as a rich source of information about characters and storylines, reflecting Valve's ongoing commitment to one of its most enduring series.