Home News Call of Duty: Season 4 Reloaded Notes Revealed

Call of Duty: Season 4 Reloaded Notes Revealed

Author : Matthew Nov 14,2024

Call of Duty: Season 4 Reloaded Notes Revealed

Call of Duty: Modern Warfare 3 and Warzone received the massive Season 4 Reloaded Update today, adding new game modes, weapons, and a plethora of other content to the game. Fans have been eagerly looking forward to the update, with many excited about the Zombie content being added to Call of Duty: Modern Warfare 3.

The past few weeks have been eventful for Call of Duty fans. While Call of Duty: Modern Warfare 3 and Warzone received the highly anticipated Season 4 update earlier this month, the next game in the franchise was also revealed in full at the Xbox Games Showcase. As fans wait for the release of Call of Duty: Black Ops 6, Sledgehammer Games and Infinity Ward are bringing a slew of major changes to Call of Duty: Modern Warfare 3 and Warzone.

In a new blog post, Activision revealed the patch notes for the Call of Duty: Modern Warfare 3 and Warzone Season 4 Reloaded update. Two new weapons, the Reclaimer 18 Shotgun and the Sledgehammer, are being added, along with the JAK Volkh and JAK Gunslinger aftermarket parts in Call of Duty Modern Warfare 3 and Warzone. There is a new Mutation mode as well, which eliminates all Tacticals and Lethals from ground loot, with players instead having to collect DNA to gain perks. Call of Duty: Modern Warfare 3 Zombies is getting a new Unstable Rifts feature, which will allow players to take part in a wave-based combat challenge, granting a cooldown reset on all insured weapons and schematics as a reward.

The patch is set to shake up the Call of Duty: Modern Warfare 3 and Warzone Season 4 meta significantly, as several weapons have been noticeably tweaked. The recently added Kar98k, which managed to dethrone the popular MORS sniper, has been significantly nerfed, reducing its maximum damage range and bullet velocity. Moreover, the controversial controller aim assist has also been tweaked.

Several popular weapons that dominated the meta in previous seasons have also been buffed, so some players can look forward to using their old favorites. Popular Call of Duty: Warzone SMGs such as the FJX Horus, Striker, and Rival-9 have been buffed, alongside the MTZ 762, MCW, Holger 556, and MTZ 556 rifles. With new weapons also joining the fray, it will be interesting to see how gameplay evolves after this Call of Duty: Modern Warfare 3 & Warzone mid-season update.

Call of Duty Modern Warfare 3 Season 4 Reloaded Patch Notes
NEW MAPS
Incline (6v6)

Explore a research outpost in the mountains of Urzikstan in Incline, an original snow map featuring intense fights in hostile weather.

Das Gross (6v6)

In this horrifying map variant of Das Haus, blood drips from the walls, and sharp, pointed teeth protrude from exposed muscle.

Bitvela (6v6)

Visit a pixel-art-inspired variant of the classic Favela in the Bit Party Playlist.

G3T_H1GH3R

Get High returns with a new course full of obstacles and surprises. Unlock three new Weapon Camos, collect coins, and uncover secrets along the race to the top! How high can you get?

NEW WEAPONS
Reclaimer 18 (Shotgun)

A tactical shotgun that can be fired in both pump-action and semi-auto modes. Pump-action provides superior range while semi-auto increases fire rate. Unlock it via the Battle Pass.

Sledgehammer (Melee)

Smash the competition into the dirt with this sledgehammer melee weapon. Unlock it via the Week 5 Challenges.

NEW AFTERMARKET PARTS
Look for new Aftermarket Parts to arrive via Weekly Challenges, alongside the Sledgehammer Melee Weapon, and Seasonal Blueprint and Camo rewards.

JAK Volkh (KV Inhibitor & KVD Enforcer | Week 6)

A meticulously crafted stock and receiver modification that updates the weapon to fire a two-round burst at minimal MOA dispersion, making every trigger pull count.

JAK Gunslinger (Basilisk | Week 7)

A frame and cylinder conversion that allows the revolver to hold eight rounds of .357 ammunition with an exceptional increase to rate of fire and a near instantaneous trigger action.

NEW MODES
Mutation

Take turns playing as a team of humans or mutants in a moshpit of modes. Mutants possess a series of unique abilities that can stun, disorientate, and eliminate enemy humans. Switch sides at halftime.

Bit Party

Kill the enemy to make your head bigger! Kill enemies with big heads to earn more points for your team.

Havoc

Experience a variety of wacky modifiers. First team to reach the score limit wins.

Headshots Only

Headshots only. No melee.

Blueprint Gunfight

Small team, multi-round cage matches, now with Blueprints. First team to reach the round-win limit wins.

NEW EVENTS
Altered Strain (6/26-7/24)

The strain has mutated! Collect altered DNA samples from fallen foes and caches to earn rewards and unlock effects for Mutation.

Retro Warfare (6/26-7/3)

Press start to begin this 8-bit event! Earn XP to unlock rewards.

Vacation Squad (7/3-7/10)

The beach is calling and the Task Force is on vacation. Complete event challenges to earn tropical rewards.

Vortex: Death’s Grip (7/10-7/24)

Death's grasp has taken over the Vortex. Complete challenges to unlock ghastly rewards.

GLOBAL
CUSTOMIZATION
Beam Saber Blueprint for the Soulrender can now perform melee executions from the front, as the base Weapon can. Attachment Skins will no longer unequip after returning to a Private Match lobby.,

Grand Mastery Calling Cards and Emblems

In Season 4 Reloaded, we’re introducing new Calling Cards and Emblem rewards for players who’ve completed a Grand Mastery grind in Modern Warfare III. Players who’ve reached these accomplishments before this update will be granted their respective items in the coming days.

The Grand Mastery rewards breakdown is as follows…

MWIII Multiplayer Grand Mastery 1x Calling Card (New) 1x Emblem (New) 1x Weapon Charm MWIII Zombies Grand Mastery 1x Calling Card (New) 1x Emblem (New) 1x Weapon Charm MWII Zombies Grand Mastery 1x Calling Card (New) 1x Emblem (New) 1x Weapon Charm

MULTIPLAYER
UIX
Victim Calling Card is now displayed on the HUD upon killing an enemy. Bug Fixes Fixed an issue preventing the Scoreboard from scrolling in Free-for-All modes. Addressed various issues allowing incompatible Attachment combinations in the Gunsmith. Weapons converted from burst-fire to full-auto now display an accurate Fire Rate in the Detailed Stats modal. Proper team colors are now shown on the minimap in Gunfight mode. HUD widgets now properly display downed teammates in Cutthroat mode. Calling Cards are now sized appropriately in HUD splash notifications. Fixed Event challenge completion splashes displaying incorrect rewards. Addressed an exploit allowing Gunsmith Attachment limits to be bypassed. Adjusted descriptions and Pros and Cons for various Attachments to more accurately reflect their true statistics.

PROGRESSION
Addressed an exploit allowing kills without dying challenges to be completed improperly. Improved tracking of the Priceless Camo challenge for the RGL-80. Removed duplicate JAK BFB Muzzle Attachment unlock for the BAS-B. Removed duplicate Cronen Dark KX30 Muzzle unlocks for the Kastov 762 and Chimera.

MAPS
Rundown Improved inconsistent bullet penetration on low-wall surfaces. Scrapyard Added a mantle prompt to the shipping container near the Loading Zone. Fixed an exploit allowing players to interact with Demolition objectives from an unintended location. Terminal Fixed an exploit allowing players to interact with Demolition objectives from an unintended location. Tokyo Removed collision causing low-flying aerial Killstreaks to be destroyed. Improved private match Bot player pathing near vehicles. Fixed multiple areas where enemy nameplates could be seen through walls.

WEAPONS & ATTACHMENTS
Submachine Guns

FJX Horus Decreased maximum damage range from 15.2m to 13.7m (-10%). Decreased near-medium damage range from 25.4m to 22.9m (-10%). Decreased medium damage range from 33m to 29.7m (-10%). Decreased far-medium damage range from 40.6m to 36.6m (-10%). JAK Scimitar Kit Increased damage range benefit from 35% to 65%.

Shotguns

KV BroadsideJAK Jawbreaker Conversion Kit Fixed an issue causing Muzzle Attachment to unequip in gameplay.

Marksman Rifles

Kar98k Removed hipfire aim assist properties for controller input devices. Decreased strength of ADS aim assist properties for controller input devices.

Controller aim assist properties of the Kar98k are now aligned with the Sniper Rifle class.

Lockwood Mk2JAK Wardens Conversion Kit Increased sprint to fire speed from 35ms to 100ms (+186%). Decreased maximum damage range from 4.6m to 3m (-33%). Decreased near-medium damage range from 8.9m to 7.1m (-20%).

Sniper Rifles

Carrack .300 Increased maximum damage from 95 to 128 (+35%). Increased near-medium damage from 90 to 95 (+6%). Increased medium damage from 70 to 90 (+29%). Increased minimum damage from 60 to 70 (+17%). Decreased maximum damage range from 30.7m to 12.7m (-59%). Decreased near-medium damage range from 58.1m to 30.7m (-47%). Decreased medium damage range from 69.6m to 58.1m (-16%). Increased head and neck damage multiplier from 1.7x to 2.2x. Increased lower torso damage multiplier from 1x to 1.1x.

Handguns

COR-45XRK IP-V2 Conversion Kit Fixed an exploit allowing the Akimbo Rear Grip to be equipped.

FIELD UPGRADES
A.C.S. Hacked equipment will no longer prompt the player to pick it up.

KILLSTREAKS
Mosquito Drone Damage is no longer dealt to the Killstreak owner near a drone explosion. Mortar Strike Removed 2s delay before mortar fire begins once the target is marked. Decreased mortar travel time from 4s to 3s (-25%). Decreased delay between mortars from 500-750ms to 250-500ms. Increased number of mortars per wave from 4 to 6. Decreased time between waves from 3.25-4s to 2.25-2.75s. Missile Drone Improved flight paths on several maps to prevent obstructed view of playspace. Swarm Damage is no longer dealt to the Killstreak owner near a drone explosion. DNA Bomb Players within vehicles are no longer immune to death.

RANKED PLAY
Unrestricted the MTZ-556 Assault Rifle. Unrestricted the Holger 556 Assault Rifle.

ZOMBIES
NEW CONTENT: UNSTABLE RIFTS
Get ready for a new wave-based combat challenge: Unstable Rifts. When you enter an Unstable Rift, you'll face increasingly intense waves of enemies. Win and the cooldown will reset on all your insured weapons and schematics, letting you enter the next match fully equipped. If you miss the chance to join a Rift, Strike Team Operators can locate additional opportunities on the map.

Beware, Unstable Rifts are unpredictable. Some things work differently; some advantages are given, and others taken away. However, the loot is worth it: a maxed-out Pack-A-Punch weapon with maximum Rarity to use while in the Rift, plus free Perks and Upgrades to help you face the hordes.

UIX
Bug Fixes Fixed inaccurate weapon ammo counts being displayed on the HUD. Addressed an issue causing parties of three to become stuck while matchmaking. Camo unlock requirements for Melee weapons will no longer display inconsistently. Resolved an issue with notifications repeating and replicating for some unlocks.

PROGRESSION
The Prestige 14 Zombies calling card challenge "Run 'Em Down" (Pickup Artist) now tracks properly.

WEAPONS & ATTACHMENTS
Submachine Guns

Lachmann ShroudJAK Decimator Conversion Kit Pack-a-Punch will no longer remove the full-auto firing capability.

Sniper Rifles

Equipping an explosive ammunition will no longer prevent Ammo Mods from being activated

Call of Duty Warzone Season 4 Reloaded Patch Notes
Events
Altered Strain The DNA Bomb has detonated at the Popov Power Plant, opening new pathways around the point of interest and covering the vicinity in a toxic chemical agent. Exercise caution, though the risk of exposure to the green sludge content much of the vicinity appears to have lessened. You should now focus on getting in close to explore the outcome of this major attack.

Maps
Urzikstan

Popov Power Meltdown A catastrophic explosion has destroyed a large portion of Popov Power. The gigantic main cooling tower has almost completely collapsed, and the reactor itself has fully ruptured. The devastation extends to a number of surrounding buildings. A new, subterranean network of previously-unknown tunnels has now become accessible.

Modes
New & Limited Time

Mutation Resurgence This Resurgence variant removes all Tacticals and Lethals from ground loot, allowing you to focus on gathering and enhancing your Operator’s DNA to discover a multitude of mutations! MutationsBioshield Create a protective bubble that blocks incoming damage but allows you to shoot out from within. Divebomb Rocket into the air, then dive towards a target. On impact any nearby enemies are damaged and tossed back. Mutant Leap Perform a charged jump that covers vast distances. Toxic Stim Cloud Deploy a toxic stim cloud that does damage to enemies and boosts squad mates speed for a short duration. Sludge Sling Toss sludge grenades that explode into a toxic gas cloud on impact. The gas slows and damages enemies over time. Mutant Cloak Turn partially invisible for a short time. You will leave green footprints while cloaked. Mutant Vision See enemies outlined in red through walls for a short duration. Location: Urzikstan Point of Interest - Popov Power Squad Size: Quads

Adjustments
BAL-27

Lower Torso Modifier increased to 1.1x, up from 1x.

MCW

Min Damage increased to 24, up from 22. Increased bullet velocity to 750m/s, up from 710m/s.

Holger556

Near-Mid Damage Range increased to 60.96 meters, up from 50.8 Increased bullet velocity to 720m/s, up from 690m/s.

MTZ 556

Increased bullet velocity to 720m/s, up from 690m/s.

M16

Jak Patriot AMP Mid Damage Range increased to 53.34 meters, up from 48.26.

MTZ 762

Max Damage Range increased to 25.4 meters, up from 19.05. Near-Mid Damage Range increased to 48.26 meters, up from 40.64.

FJX Horus

JAK Scimitar Kit Max Damage Range increased to 15.08 meters, up from 13.71. Near-Mid Damage Range increased to 27.22 meters, up from 24. Mid Damage Range increased to 41.91 meters, up from 41.14.

Striker

Lower Torso Modifier increased to 1.1x, up from 1x.

Rival 9

Max Damage Range increased to 12.7 meters, up from 12.19. Near-Mid Damage Range increased to 25.4 meters, up from 24.3.

RAAL MG

Min Damage increased to 28, up from 27.

Sakin MG38

Min Damage increased to 25, up from 24.

RAPP H

Leg Modifier increased to 1x, up from .95x.

HCR 56

Near-Mid Damage Range increased to 50.8 meters, up from 48.2.

Lockwood mk2

JAK Wardens Conversion Kit Increased sprint to fire speed from to 100ms, up from 35ms.

Kar98k

Modified controller aim assist properties to align with the Sniper Rifle class. Max Damage Range decreased to 55.88 meters, down from 63.5. Decreased bullet velocity to 620m/s, down from 660m/s.

C4

Decreased max damage to 200, down from 275. Decreased outer damage to 100, down from 137. Decreased max radius to 6.5 meters, down from 7.

Mosquito Drone

Damage is no longer dealt to the Killstreak owner near a drone explosion.

Bug Fixes
Fixed an issue causing the Mosquito Drone icons to remain on the mini-map and tac-map after they are no longer active.

Fixed an issue causing players to be sent back to the main menu after finishing a Ranked Play match.

Fixed an issue causing the Tac-Sprint Boots icon to overlap with the “Hold to give up” text.

Fixed an issue preventing players from viewing the “Warzone Rewards” menu.

Fixed an issue allowing expired contracts to count towards the “Complete any 4 contracts” daily challenge.

Fixed an issue causing the Converted SMG BP50 to use AR ammo instead of SMG ammo.