Age of History Africa - A Global Strategy Game
Age of History Africa is a captivating turn-based strategy game that invites you to conquer the vast continent of Africa. With 436 distinct regions at your disposal, you'll engage in strategic territorial conquests, lay siege to enemy capitals, and bolster your infrastructure to establish your dominance.
Engaging Gameplay
Age of History Africa offers a gameplay experience that is both accessible for newcomers and challenging for seasoned strategists. Put your strategic thinking, diplomatic skills, and conquering ambitions to the test. With over 436 regions, 223 unique civilizations, and diverse game modes and campaigns, the game promises addictive gameplay enhanced by stylish minimalist graphics and a sense of realism.
Game Mechanics
Orders and Turns
Before each round, players submit their orders. The number of orders you can submit is determined by your Movement Points for that round. Civilizations execute actions in a randomized turn order at the start of each round.
Map and Features
The capital is the heart of every civilization. Losing your capital for three consecutive turns leads to the dissolution of your civilization. Capturing another civilization's capital grants you control over all its provinces. Capitals provide a defensive bonus of +15% and an offensive bonus of +15%. They come fully equipped with all buildings.
Neutral provinces appear transparent, while colored provinces belong to other civilizations. The map can be scaled; double-tap to return to the standard scale. An exclamation mark in the top right corner of the minimap indicates that the map is not at the standard scale.
Economy and Population
Use the Economy and Population buttons to view the respective values of each province. Utilize the diplomacy button to inspect ownership and engage in diplomatic activities.
Treasury
Income tax contributes to your treasury, based on your civilization's total population and economy. Military upkeep deducts from your treasury, with higher costs for units at sea compared to those on land.
Orders
Normal View
- Move: Transfer units between provinces you control or launch attacks on other civilizations.
- Recruit: Hire units from a selected province, costing money and reducing its population.
- Build: Construct buildings in selected provinces, with costs incurred.
- Disband: Remove units from a selected province to decrease military upkeep.
- Vassal: Establish a vassal state with another civilization.
- Annex: Reclaim a vassal state under your direct control.
Diplomacy View
- War: Declare war on another civilization.
- Peace: Propose a peace agreement to end conflicts.
- Pact: Offer a non-aggression pact, preventing attacks for five rounds (cancellable with advance notice).
- Alliance: Propose an alliance where the allied civilization aids in military efforts. Use the War order to inform allies of your targets.
- Kick: Terminate an existing alliance.
- Support: Provide financial aid to another civilization.
Building Types
- Fort: Provides a province with a defense bonus.
- Watch Tower: Allows you to see army numbers in neighboring provinces.
- Port: Enables units to move into the sea. Units at sea can move back onto any land province, even if it doesn’t have a port.