In Roblox's *Pressure*, mastering the strategies to deal with each monster is key to surviving and successfully navigating through all rooms. While some monsters share similar tactics, others require specific approaches. Below is a comprehensive guide on **how to survive all monsters in *Pressure***, helping you perfect your runs.
How to Survive All Monsters in Pressure
You'll encounter various monsters in *Pressure*, from random encounters to Node monsters with specific paths, and others that appear in designated areas like the DiVine in Oxygen Gardens. Here's how to handle each one effectively, ensuring you're alert to the cues that signal when to hide. Be cautious of **Cleithrophobia**, which forces you out of hiding if you stay too long, so time your actions carefully.
Pandemonium
When lights begin to flicker, Pandemonium might be nearby. Avoid rushing into a locker due to Cleithrophobia; instead, stand near one and wait for the roar. If Pandemonium spots you outside a locker, it's an instant kill. Once it's near your locker, you'll face a mini-game where you must keep the cursor centered as the screen moves. Survive this, and you'll outlast Pandemonium.
Good People
Good People appear in rooms with dead-end doors, one of which is a Fake Door that leads to an attack. Here's how to identify and avoid it:
- **Fake Door Cues**: Approach doors closely without opening them. Listen for breathing, growling, or see sparks and scanlines on the navi-path sign, indicating Good People behind the door.
- **Dark Rooms**: In dark settings, the navi-path of Fake doors stays lit, unlike real doors.
- **HQ Message**: If HQ directs you to a path without revealing the wrong one, be on the lookout for Fake doors.
Eyefestation
This shark monster lurks in rooms with ocean views. Avoid looking out the windows, as eye contact will drain your HP. Simply leave the room without gazing outside to make it disappear.
Squiddles
Dealing with Squiddles is straightforward: turn off your light in their presence and keep your distance. They frequent dark rooms or those darkened by other monsters. Navigate past them with your light off and a wide berth to stay safe.
Locker Void-Mass
These slimes can appear inside lockers. Entering an infested locker results in damage and entrapment. Check for purple slime before entering. If trapped, you'll take continuous damage until you're freed or perish.
Wall Dweller
Wall Dwellers emerge from walls to chase and kill you when you're not watching. Listen for their unique footsteps. If you spot one, it retreats. If it attacks a teammate, you can counterattack. Baiting them for others to kill is effective. If they encounter roaming Nodes like The Angler, they'll be killed, leaving behind a meat chunk for health regeneration.
Redeemer and Hanger
Finding the Redeemer revolver triggers a mini-game with the Hanger behind you. Mash the E (Interact) button to resist the influence. Succeed, and you'll shoot the Hanger; fail, and you'll either shoot yourself or be stabbed, taking 20 damage per hit.
Candlebearers & Candlebrutes
Candlebearers can be stunned with light, but shining it for over three seconds enrages them, causing them to chase you. Use light intermittently to slow them down as they deal minimal damage when they reach you. Candlebrutes, a tougher variant, are only slowed by light and become enraged after five seconds. Their light turns fully blue when enraged.
The Angler
The Angler and its variants are common in *Pressure*. Flickering lights signal its arrival; hide in a locker or submerge your head in water. It spawns in rooms with lockers, and failure to hide results in an instant kill for those in its line of sight.
Pinkie
Similar to The Angler, Pinkie doesn't warn with flickering lights but with a screech. Hide in a locker upon hearing it, as she only spawns in rooms with hiding spots.
Froger
Froger mimics The Angler with flickering lights and a screech. Hide promptly, but be prepared to hide again as Froger rebounds along its path rather than despawning.
Chainsmoker
Chainsmoker's arrival is signaled by flickering lights and the sound of rattling chains. Hide when your screen shakes upon his entry, as he emits green smoke that forces you out of lockers. He's one of the slower monsters, giving you more time to react.
Blitz
Blitz is the fastest of the node monsters, appearing in rooms with hiding spots. A screech and a loud roar signal its approach; hide upon hearing the roar due to its speed.
Bottomfeeder
The Bottomfeeder attacks in The Dredge area while you're in water. Use dry surfaces to evade it, as it despawns when all players are out of the water. If caught, you'll enter a mini-game, mashing Q and E or mobile buttons to escape, which drains your health. Winning the mini-game pushes the monster away, giving you time to reach safety.
The DiVine
In Oxygen Gardens, avoid stepping on grass to keep The DiVine passive. They become hostile upon grass contact, chasing you and dealing 75 damage if they get close. They can combine with other monsters, so avoid grass and other monster triggers simultaneously.
This guide covers all monsters in *Pressure* Roblox and how to survive them. For additional benefits, don't forget to check out our *Pressure* codes for free goodies.