Home News Guide: Divine Tools - Ultimate Arsenal for Divinity 2

Guide: Divine Tools - Ultimate Arsenal for Divinity 2

Author : Amelia Feb 26,2025

Divinity: Original Sin 2's Top 19 Most Powerful Weapons

Divinity: Original Sin 2 boasts a diverse arsenal. Weapon effectiveness hinges on party composition, skill choices, and overall strategy. However, certain weapons stand out due to their unique abilities, stat boosts, and sheer damage output. This updated list (January 13, 2025) highlights some of the game's most potent armaments, including those acquired through diplomacy, challenging endgame battles, and shrewd NPC bartering. While Larian Studios' next project is a new IP, the depth of Divinity: Original Sin 2 ensures countless hours of gameplay, especially for players seeking the ultimate weapons.

  1. Fang of the Winter Dragon: (Act 1)

  • Stats: 4-5 Water Damage, 23-25 Physical Damage, 10% Crit Rate, 155% Crit Damage, +1 Strength, +1 Intelligence, +1 Warfare, +1 Hydrosophist, 5% Chilled (1 turn), 25% Cleave.
  • Acquisition: Defeat Slane, the Chained Winter Dragon, near Fort Joy. Choosing diplomacy forfeits this weapon.
  1. Morning's Light: (Act 1/2)

  • Stats: 155% Crit Damage, +2 Finesse, +1 Ranged, +1 Huntsman, Marked (2 turns).
  • Acquisition: Obtained from Corbin Day, either by freeing or killing him (killing him prevents future weapon upgrades).
  1. Eternal Stormblade: (Act 3)

  • Stats: 14-16 Air Damage, 70-78 Physical Damage, 15% Crit Rate, 155% Crit Damage, +3 Memory, +6 Initiative, 20% Stunned (2 turns), 10% Shocked (1 turn).
  • Acquisition: Found in the Murky Cave, guarded by four challenging enemies.
  1. Lohar's Two-Handed Source Hammer: (Mid-Game)

  • Stats: 82-87 Physical Damage, 20% Crit Rate, 155% Crit Damage, +3 Strength, +1 Warfare, +1 Two-Handed, 15% Knocked Down (2 turns), Onslaught Skill, All In Skill.
  • Acquisition: Reward for completing the "Shadow Over Driftwood" quest.
  1. Hanal Lechet: (Act 2)

  • Stats: 6-7 Water Damage, 35-40 Physical Damage, +2 Strength, +1 Constitution, +1 Two-Handed, +1 Hydrosophist, 25% Frozen (1 turn), 5% Chilled (1 turn), 25% Cleave Damage, All In Skill.
  • Acquisition: Found in a locked chest near an overturned carriage on the Reaper's Coast.
  1. The Illuminator: (Mid-Game)

  • Stats: 2-3 Fire Damage, 11-12 Physical Damage, 10% Crit Rate, 150% Crit Damage, +1 Pyrokinetic, 50% Necrofire (1 turn), 10% Burning (1 turn).
  • Acquisition: Dropped by Scapor during the "Burning Pigs" questline.
  1. Dumora Lam: (Late Game)

  • Stats: +3 Intelligence, +2 Geomancer, +1 Dual Wielding, Creates 1m Poison puddle, +159% Damage, 1 Rune Slot, Siphon Poison Skill.
  • Acquisition: Found in a runed chest in Dramahlihk's home plane (requires Lohse in party and Malady alive).
  1. Deiseis Riveil: (Late Game)

  • Stats: 149-183 Physical Damage, +5% Crit Rate, +150% Crit Damage, +3 Finesse, +2 Huntsman, +1 Ranged, 25% Bleeding (2 turns), 25% Cleave, Glitter Dust Skill.
  • Acquisition: Purchased from Trader Non outside the Cathedral.
  1. Executor Ninyan's Axe: (Late Game)

  • Stats: 20% Crit Chance, 160% Crit Damage, +2 Strength, +1 Warfare, 10% Frozen (1 turn), 20% Crippled (2 turns), 10% Chilled (1 turn).
  • Acquisition: Dropped by Executor Ninyan only if killed; saving Meistr Siva prevents acquisition.
  1. Chamore Doran: (Late Game)

  • Stats: 160% Crit Damage, +2 Intelligence, +1 Dual Wielding, +1 Summoning, +1 Aerotheurge, 20% Sleeping (1 turn), Immunity to Sleeping.
  • Acquisition: Purchased from Trader Ovis in Driftwood Square.
  1. Harrowblade: (Late Game)

  • Stats: +160% Crit Damage, +3 Strength, 20% Suffocating (1 turn), 20% Burning (1 turn), +14% Life Steal.
  • Acquisition: Purchased from Quartermistress Anna in the Blackpits.
  1. Loic's Discipline: (Late Game)

  • Stats: +160% Crit Damage, +3 Memory, +3 Intelligence, +2 Pyrokinetic, 1m Cursed Fire (terrain targeting).
  • Acquisition: Dropped by Loic the Immaculate in Arx Outskirts.
  1. Voor D'Aravel: (Late Game)

  • Stats: Guardian Angel Skill, 9 Poison, +3 Strength, +2 Constitution, +2 Warfare, 25% Taunting (2 turns).
  • Acquisition: Found in an ornate chest in the Lizard Consulate's Garden in Arx.
  1. The Reckoning: (Late Game)

  • Stats: 150% Crit Damage, +2 Strength, +2 Intelligence, +2 Necromancy.
  • Acquisition: Dropped by The Hammer.
  1. Vord Emver: (Late Game)

  • Stats: 125-131 Water Damage, 208-218 Physical Damage, 5% Crit Rate, 155% Crit Damage, +3 Finesse, +2 Huntsman, +1 Ranged, -1 Movement, 20% Frozen (2 turns), 20% Life Steal, 5% Accuracy, Cryotherapy Skill.
  • Acquisition: Held by a minion of Karon during the "Past Mistakes" quest.
  1. Lucian's Divine Staff: (Late Game)

  • Stats: 219-267 Water Damage, 155% Crit Damage, +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrophist, +6 Initiative, Healing Ritual Skill, Staff of Magus Skill.
  • Acquisition: Stolen from a chest in the Arx Cathedral.
  1. Domoh Dumora: (Late Game)

  • Stats: Burning, Bleeding (3 turns), +110% Damage, Terrified (1 turn), Backstabbing Skill.
  • Acquisition: Found under a pet basket outside Arhu's Chambers in Arx.
  1. Swornbreaker: (Late Game)

  • Stats: +3 Strength, +3 Intelligence, +2 Necromancy, 20% Accuracy, 20% Crit Rate, +165% Damage, Swornbreaker Skill.
  • Acquisition: Found in the Vault of Linder Kemm or crafted on the Nameless Isle (unbreakable).
  1. Falone Scythe: (Late Game)

  • Stats: +3 Strength, +1 Two-Handed, 25% Decay (2 turns), 20% Crit Rate, 260% Damage, Living On The Edge Skill, All In Skill.
  • Acquisition: Stolen from a statue in the Arx Cathedral.

This guide provides a comprehensive overview of some of the most powerful weapons in Divinity: Original Sin 2. Remember that the "best" weapon is subjective and depends heavily on your playstyle and character build.